eLearning Tools Inventory

I am doing some research for my team on different eLearning applications and figured this would be a good place to assemble my findings. Please feel free to add any comments on personal preferences on applications.

Application Use Comments URL
Articulate Storyline Create eLearning content – scenarios, quizzes, courses
  • Easy authoring environment,
  • Interactivity,
  • Assessment,
  • Screen Recording,
  • Publish to Articulate Online for analytics

 

http://www.articulate.com/products/storyline-top-features.php
Articulate Studio

  • Presenter
  • Quizmaker
  • Engage
  • Video Encoder

 

Transform PowerPoint. Create e-learning courses, quizzes, and interactive content
with a tool you already know.
  • Presenter -Transform PowerPoint into powerful Flash content
  • Quizmaker – quiz-building and publishing features
  • Engage – quick and easy tool that lets you create lean-forward experiences that learners love.
http://www.articulate.com/products/studio.php
Adobe Presenter Create engaging videos and interactive presentations starting from Microsoft PowerPoint.
  • Import slides from PPT,
  • Screencasting – Capture slides, webcam video, and audio
  • Easy desktop editing
  • Integrates with Captivate
http://www.adobe.com/products/presenter/features.html
Adobe Captivate Rapidly author  wide range of interactive eLearning and HTML5-based mLearning content.
  • Import from PPT
  • Easily create show-me demos,
  • interactive simulations,
  • and assessments.
http://www.adobe.com/products/captivate/features.html
Techsmith Camtasia More than a screen recorder, Camtasia gives you tools to customize and edit your videos. Record on-screen activity, add imported media, create interactive content, and share high-quality, HD videos that your viewers can watch anytime, on nearly any device.
  • Capture What You’re Seeing and Doing
  • Create Videos with Professional Polish
  • Share and Interact
  • with Your Audience
http://www.techsmith.com/camtasia-features.html

Why Online Learning Is Vital to Improving Education

Why Online Learning Is Vital to Improving Education

http://www.onlinedegreeprograms.com/blog/2013/why-online-learning-is-vital-to-improving-education/


I Want to Offer an Online Course


Presence Pedagogy

I have written about the concept of presence in the online classroom before ( What Makes Online Courses Different – Presence). I came across this interesting article today – Presence Pedagogy:  Teaching and Learning in a 3D Virtual Immersive World

iStock_000018373145XSmall

The faculty within Appalachian State University’s Reich College of Education developed a Conceptual Framework.  The following concepts serve as the foundation for this framework:

  • Learning occurs through participation in a Community of Practice;
  • Knowledge is socially constructed and learning is social in nature in a Community of Practice;
  • Learners proceed through stages of development from Novice to Expert under the guidance of more experienced and knowledgeable mentors and among like-minded peers in the Community of Practice;
  • An identifiable knowledge base that is both general in nature and also specific to specialties emerges from focused activity within the Community of Practice;
  • All professional educators develop a set of Dispositions reflecting attitudes, beliefs, and values common to the Community of Practice.

Core Principles of Presence Pedagogy

  • Ask questions and correct misperceptions
  • Stimulate background knowledge and expertise
  • Capitalize on the presence of others
  • Facilitate interactions and encourage community
  • Support distributed cognition
  • Share tools and resources
  • Encourage exploration and discovery
  • Delineate context and goals to act upon
  • Foster reflective practice
  • Utilize technology to achieve and disseminate results

Do Online Students Cheat More Often?

Do Online Students Cheat More Often?
Brought to you by: OnlineCollege.org


Constructivism and Online Learning

My notes from: Huang, H. (2002). Toward constructivism for adult learners in online learning environments. British Journal of Educational Technology. Vol 33. No 1. 27-37.

Online learning requires a new pedagogy that is built on establishing a relationship between the instructor or facilitator and the learners. One of the most salient features of online learning is that it allows learning to be place and time independent. Learners can arrange their learning around their everyday lives.

Andragogy – Knowles –six principles:

  • Learner’s need to know: how learning will be conducted, what learning will occur, and why learning is important.
  • Self-directed learning is the ability of taking control of the techniques and of the purposes of learning.
  • Then, prior experience of the learner impacts learning in creating individual differences, providing rich resources, creating biases and providing adults’ self-identity.
  • Readiness to learn
  • Orientation to learning – adults prefer problem-based learning
  • Motivation to learn – adults have a high motivation to learn when they can gain new knowledge to help them solve important problems in their lives.

Jerome Bruner – technology is a powerful tool for instruction. Technologies are cognitive tools that help learners elaborate on what they are thinking and to engage in meaningful learning.

Jonassen (2000) summarized that learners use technologies as intellectual partners in order to:

  • Articulate what they know;
  • Reflect on what they have learned;
  • Support the internal negotiation of meaning making;
  • Construct personal representations of meaning; and
  • Support intentional, mindful thinking.

The Web provides immense resources for adult learners. Through the Web, learners can search actively and discover rich resources to solve problems or construct his or her own knowledge. In this way, the Web becomes an effective tool for constructivist learning.

Seven Issues of constructivism for online educators:

  • The issue of humanity and the learner’s isolation, since individual learning at a distance is a basic design for online learning. Because online learning constrains us by allowing communication through computer technology, not a real person, it loses some humanity or it forms social isolation.
  • Distance learners should determine the quality and authenticity of their learning. Adult learners usually are self-directed learners so they actively participate.
  • The real role of instructors is that of facilitator, that is, the learners move from passive receivers to control of their learning.
  • Pre-authentication – the attempt to make learning materials and environments correspond to the real world prior to the learner’s interaction with them.
  • Evaluation of learners’ achievement is time consuming. It is not easy to evaluate learners’ learning outcomes.
  • Constructivists emphasize that teaching and learning should be learner-centered. On the other hand, adult learning focuses on learners as individuals since they have a different prior knowledge and life experiences.
  • Collaborative learning is in conflict with individual differences. When teamwork in collaborative learning is required, the instructor might experience difficulty in taking into account individual learning objectives, preferences and capabilities.

Constructivist Design Principles for Online Learning

  • Interactive learning – people naturally learn and work collaboratively in their lives. Interactivity provides a way to motivate and stimulate learners. It offers a way through activities and online discussions for instructors to cause learners to consider and reflect on the content and process of learning. Interactions between instructors, other learners, and content are crucial functions in online learning.
  • Facilitating learning – create a safe environment for learners to express themselves freely in appropriate ways, to share ideas, and to ask questions. Instructors in constructivist learning environments have a responsibility to monitor and warrant the quality of learning and peer discussions. It is necessary for the instructor to build sufficient support, directions and guidelines for online learners.
  • Authentic learning – Constructivist learning stresses that learning should be authentic and meet real life experiences. The learning environment should provide real-world, case-based environments for meaningful and authentic knowledge.
  • Learner-centered learning – Constructivism and Andragogy similarly stress ownership of the learning process by learners, experiential learning, and a problem-solving approach to learning. Self-directed learners are highly motivated, know what they want to learn, set their objectives, find resources, and evaluate their learning progress to meet their goals.
  • High quality learning – online learning should involve higher-order thinking skills to determine the authenticity and quality of information by assessing the authority of the source and validating it from other sources. Learners must learn how to manage, analyze, critique, cross-reference, and transform information into valuable knowledge.

Game-ing Education: What Badges Would You Award?

I am intrigued by the concept of badges for elearning.

Mozilla’s Open Badges were developed for organizations to issue, manage and display digital badges across the web. Mozilla’s Badges are being touted as a new method of recognizing and rewarding skills learned, both in and out of the classroom. Learners earn the badges which display their achievements and 21st century skills across the web, unlocking learning and employment opportunities. The badges system is open source and available to all.

“Dispatch from the Digital Frontier: Imagining a Badge System for e-Learning“ is a great article in Learning Solutions Magazine by Anne Derryberry on the topic. In the article, Derryberry references a new report from Yahoo! Research entitled, “Badges in Social Media: A Social Psychological Perspective,” that identifies five primary functions that achievement badges provide. Derryberry adapted and expanded their list for e-Learning purposes:

  • Goal setting – Goals can take many forms beyond the learning and/or performance goals we establish for our e-Learning participants. Participants might respond to time-based challenges, opportunities to achieve multiple certifications, calls to act as a coach or resource for fellow learners, and even requests to hunt down typos or factual errors in an e-Learning program. Research suggests that goals that are a bit out of one’s comfort zone can be highly motivating to participants.
  • Instruction – By presenting the range of badges available within an e‑Learning program, participants gain an orientation to the “value system” that surrounds the program. Badge systems can also provide an organizing framework for the kinds of social interactions that a learning program and associated practice community embrace.
  • Recall – Badges remind the learner of the experience that brought about the award. While subtle, badges can also help the badge holder recall the specifics of a learning event, including that event’s learning moments.
  • Expertise and reputation – Badges provide a visual encapsulation of a badge-earner’s accomplishments, interests, and interactions. When displayed, colleagues can gain information about others’ skill sets, levels of participation, and additional factors that are important to the group.
  • Status – Badges convey a level of status to those who earn them. The more badges earned, the higher the status gained. When badge systems provide rewards in many categories, badge holders can gain status related to things like expertise, team contribution, and helpfulness and availability to others.
  • Group identification – In receiving a badge, the (l)earner gains not only a sense of accomplishment, but also feels acknowledgement by the group and the group’s organizers. This contributes to the learner’s feelings of connection to and affiliation with the group as a whole. Particularly for distributed teams, these feelings of connection can be quite valuable to enhancing the cohesion of the group.
  • On-going incentive – Badge systems, by their very nature, keep learners connected to the learning community. The possibility of gaining new badges resulting from new learning and participation challenges, monitoring the achievements and successes of colleagues, and comparing personal stats with others’ accomplishments all serve to enhance one’s sense of attachment and to spur one to maintain one’s learning momentum.

I found this Prezi on the topic, too - Games SIGG Keynote – ISTE 2011 - http://prezi.com/mcxceode80ms/games-sigg-keynote-iste-2011/

I am just gathering some thoughts on the subject. I need to think about how I might implement badges and what badges I would offer to students. What do you think?


The Twitter Experiment – Twitter in the Classroom

Great video highlighting one professor’s Twitter Experiment

Dr. Rankin, professor of History at UT Dallas, wanted to know how to reach more students and involve more people in class discussions both in and out of the classroom. She had heard of Twitter… She collaborated with a graduate student, Kim Smith, from the Emerging Media and Communications (EMAC) and reached out to EMAC faculty for advice.

 


Managing Online Courses

11 Strategies for Managing Your Online Courses
http://blog.ltc.arizona.edu/stuartg/2010/06/11-strategies-f.html

  • Thorough explanations of policies and procedures
  •  Detailed expectations and formats for assignments
  • Clear instructions for communicating with the instructor on private matters versus questions of interest to all students in the class
  • List of assignments and locations of relevant rubrics or examples
  •  Assignment Due Dates
  •  Specific technology expectations and basic troubleshooting
  • Resources and services that the institution provides to online students

Seven Digital Learning Tips for Students
http://www.edutopia.org/blog/digital-learning-seven-tips-heather-wolpert-gawron

Other Resources:

Classrooms Need More Pizzazz by Robert Slavin http://blogs.edweek.org/edweek/sputnik/2012/05/classrooms_need_more_pizzazz.html

Guest Contributor Alexia McCormick: 5 Ways Integrating Technology into the Classroom is a Good Idea
http://edleaderlounge.blogspot.com/2012/04/guest-contributor-alexia-mccormick-5.html

5 Essential Classroom Management Tools for Teachers
http://mashable.com/2012/02/10/teachers-digital-tools/


A Day in the Life of an Online Teacher


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