Game development is a lucrative business that attracts a huge range of consumers. Triple A titles like the Call of Duty series can pull in millions of dollars without much innovation at all.
Game developers – the people behind the keyboards creating these interactive blockbusters – are in huge demand. With the big developers already full of talent, however, many may be looking to develop their own products. Whilst the methods to creating a home business are well established, the question is what do modern game designers need and is it possible to be successful?
For most people, becoming a game designer isn’t much more than having a passion for video games (or even just creating worlds), a creative edge and dedication. Game development was once the pastime of those with creative or computer skills with little professional recognition. However, many colleges offer games design courses nowadays to provide bespoke qualifications to those looking to get into the industry.
Having the correct equipment to match your ambitions is crucial, too. Higher end titles will require a powerful computer to complete rendering tasks. The less graphically intensive ones, less so.
Self-employed game developers often resort to the indie – independent – games market to get their products out there. Platforms, such as Steam, allow users to upload their games and offer them to a rating system, whereby enough positive feedback will get the game onto the fully paid store. These indie games are often lauded for combining creative storytelling with friendly and accessible interfaces.
Independent games can be a huge success story. One of the most popular video games in the world, Undertale, is an indie game, and has sold 1.2 million copies.
Games like Undertale, Minecraft and Dwarf Fortress have become incredibly popular and made their owners a lot of money. A huge part of their success has been providing the people who have purchased the game with a lot of power to modify and craft their own games from these source products, often whilst collaborating with carefully nurtured communities.
Big companies have had their heads turned by the advent of self-employed developers and indie gamers and are now trying to muscle their way in. Microsoft paid $2.5bn to acquire Minecraft and its parent company, MoJang. For the developer him or herself, the big institutions of the video industry and becoming involved in development scheme. Sony SM are nurturing developers on a no obligation basis, for example, offering skills to those promising enough.
Game development is a big business with a huge pull for programmers and creative minds everywhere. With the opportunities offered by the internet such as online publishing, would-be developers need not turn to the big publishers for their break. Self-employed game design is today.